![]() Levine has been mostly silent for the past few months. Levine should have a lot to talk about with BioShock Infinite launching this March and with the announcement of the delay, but Mr. Levine made an open letter to fans discussing the rumors and putting them to rest. Mr. Creative director Ken Levine is one of the most vocal developers in the gaming industry, oftentimes being directly responsible for revealing information about his upcoming games as well as responding directly to criticism (even that which is aimed at other games). The last time that rumors of BioShock's development surfaced, Mr. All in all, the parallels that Elizabeth and the Songbird share with Beauty and the Beast are fairly obvious and it will be interesting to see how Irrational Games has been able to spin the motif to make it unique to their story.īioShock Infinite recently found itself saddled with another delay and a few internal changes when several development members left the team. As a result, the creature doesn't seem to be meaninglessly violent and, if Elizabeth cooperates, Songbird will simply ignore others including the protagonist Booker DeWitt (as seen in the clip below). Despite being kept in captivity, Elizabeth has grown to love the creature and it has become her only friend. Songbird's only mission has been to keep Elizabeth locked in her tower and will do anything necessary to protect her from the Vox Populi or anyone else for that matter. Artifacts suggested that the Songbird's purpose was not to keep invaders out, but rather to keep something in. The "Lamb of Columbia", something held precious by all of Columbia's inhabitants but also held captive by the city itself is believed to be the Songbird's charge.Įlizabeth, the "Lamb of Columbia," is direly essential to the fate of the flying city since it is believed that her death will cause the city itself to crash to the ground. However, as fallen artifacts from Columbia were discovered, the Songbird's purpose became shrouded in mystery. The most common theories were that the Songbird was the watchful protector of Columbia, keeping the city safe from possible invaders. When the young ones misbehave, escorts children to their grave." The creature became so popular that a children's nursery rhyme was spawned. The mythical creature known of as the Songbird however, captured the imaginations of millions across the world and spawned many theories as to its purpose. Picking up where the last part left off, the city of Columbia had all but vanished from the world, but its stories persisted and stuck in the minds of many. Where the first part of this 16mm documentary looks briefly at the origins of the flying city, part 2 expounds upon the story of the infamous Songbird. Blatant spoilers in the title or thumbnail will either be removed or auto-tagged for spoilers.įor comment spoilers: - Use >!BioShock!<, it will appear as BioShock.As a followup to the eerie faux documentary on the origins of BioShock Infinite's flying city Columbia, Irrational Games has released part 2 of the 'Columbia: A Modern Day Icarus?' series. Spoilers for other parts in the series do not require tags although it would be greatly appreciated. The content itself must be BioShock related, not the title. ![]() ![]() ![]() music, architecture, font, phrases, etc.) will all be removed. Information on developers and publishers, objects that are similar but not exact replicas, or content that isn't exclusively related to BioShock (i.e. This subreddit is dedicated to the BioShock game series developed by Irrational Games and 2K.Ĭolumbia Theme Rapture Theme Rules & InfoĬontent MUST be related specifically and directly to BioShock. If posting plot content, please "Spoiler" tag submissions and do not put spoilers in the titles
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